O melhor lado da final fantasy 7 rebirth



Vincent is a former Turk who was betrayed by his love, Lucrecia Crescent, Sephiroth's biological mother and a Shinra scientist, and turned into a monster. He sleeps beneath the Shinra Mansion in Nibelheim in penance for his sins of failing to stop the Jenova Project, but joins the party upon learning they might run into Professor Hojo whom he deems culpable for everything.

You’ll also get a glimpse at the gripping story, which sees Cloud Strife and his allies confronted by some shocking mysteries, along with some exciting ways for them to team up in combat.

One of the game's major themes is identity, seen through the main protagonist Cloud and the main antagonist Sephiroth. Coping with physical and psychological trauma had Cloud assume the persona of his late mentor, Zack, leading to a deep confusion of the multiple personalities that inharmoniously coexist in his mind.

These desires developed into the Lifestream, and the game's iconic death scene whose subject subsequently remains a part of the cast's lives.[23]

The many locales follow a similar arc, the metropolis of Midgar being built over towns whose names have been forgotten, the Upper Junon destroying the fishing industry of the Old Junon, Wutai's descent into a tourist trap and the mining industry's decline having left behind the people of Kalm and Corel. This could be seen as a larger theme in the game itself, Final Fantasy VII breaking new ground in the series.

Entre os momentos demonstrados no trailer, vemos a visita por Cloud e Sephiroth em Nibelheim (qual era 1 flashback no game original) e diversas cenas inéditas. Confira:

The game reimagines the events of the 1997 PlayStation classic up to the team’s departure from the city of Midgar. The original game was a ground-breaking release that changed the gaming landscape with its flexible RPG mechanics, epic story, unforgettable characters and sky-high production values - there’s a reason it regularly features on lists of the best games ever.

As Cloud and Tifa are rescued from the Lifestream the restored Cloud returns to lead the party, revealing to the others he is not an ex-SOLDIER, as he had not been mentally strong enough to qualify.

Trailers and the game's developers have implied that Rebirth will still loosely follow the original's footsteps, even if the order in which they occur is different. After their departure from Midgar, the gang will seemingly make their way to the small town of Kalm, where Cloud explains his and Sephiroth's former friendship and what exactly happened in Nibelheim all those years ago.

On the bright side, Square Enix has confirmed Rebirth's exclusivity window will only last three months. While it might not be immediately after this window is up, it's likely the game will come to PC.

Yuffie is a girl from Wutai Village, a town that fought Shinra dominance during the Wutai War, but has since capitulated. She dreams of restoring her homeland's pride, and joins the party to achieve that.

After hearing of a man in a black cape the group follows the rumors to Junon where they are surprised to find Rufus Shinra holding his crowning ceremony. The party disguises as crew members and stows away on the cargo ship bound for the western continent.

Critical response to final fantasy vii the new combat has been positive, partly due to the strategy needed and the distinctive fighting style of each playable character, such as Cloud wielding a sword, in contrast to Barret's shooting from afar.[119][117][140][125] GamesRadar also praised the combat for the strategy required, due to each enemy having a weakness, and the variety among the characters thanks to their unique traits.[127] RPGamer praised both the return of Materia used to provide magic attacks and the addition of upgradeable weapons in order to let players decide which equipment they want to use.

The musical score of Final Fantasy VII was composed, arranged, and produced by Nobuo Uematsu, who had served as the sole composer for the six previous Final Fantasy games. Originally, Uematsu had planned to use CD quality music with vocal performances to take advantage of the console's audio capabilities but found that it resulted in the game having much longer loading times for each area. Uematsu then decided that the higher-quality audio was not worth the trade-off with performance, and opted instead to use MIDI-like sounds produced by the console's internal sound sequencer, similar to how his soundtracks for the previous games in the series on the Super NES were implemented.[68][69] While the Super NES only had eight sound channels to work with, the PlayStation had twenty-four.

Leave a Reply

Your email address will not be published. Required fields are marked *